Worms is a 2D, strategy combat game in which you try to lead your team of four worms to victory in a melee of small arms combat against up to 15 opponents. You can play either over a network or by taking turns on the same computer.
The game begins with worms from all teams randomly placed on a cartoonlike landscape. There are literally thousands of different landscapes, and you can keep requesting new scenes until you find one that satisfies your tastes.
Each player takes turns attacking the other teams’ worms. You have a plethora of weapons from which to choose, as well as various tools for navigating the landscape. One particularly creative weapon is a sheep. You let it loose to run at your enemies, and it detonates, causing a fiery explosion.
Worms take damage from attacks until they self-destruct in one final blowup. If another worm is too a poor exploding sap, it is damaged in the blast. If several weakened worms are near each other when this happens, a nasty chain reaction can occur. The game is over when one team’s worms are the only ones left standing.
Although gameplay is excellent. Worms suffers from a nonintuitive interface — there’s a complete lack of menus — and chunky graphics. Network setup is very convoluted and not too pretty; you must launch the game and quickly hold down L and N to start it, and when you reach the setup screen, everyone on the network can control the cursor simultaneously! This makes setting up the game quite confusing.
Despite these problems, once you’ve got the game up and running, it’s lots of fun to kill each other’s worms in all sorts of mean and nasty ways — just the thing to alleviate those long hours of boredom at work!
Albright, Wade. (January 1998). Worms. MacAddict. (pg. 69).